A rather long time since the last post, which wasn’t even on-topic. I was working, made some web-based CRPGs as well as updating my iPhone games. But I’ve also done some gaming, and wrote a ton in SH&SM.
The what’s new for this update is very long. Some of it’s tested. The psionics & mutations have been used very lightly, so I’m sure they’re unbalanced, but do accomplish their goal, giving high-level abilities at high risk. The random dungeon/community tools are well-tested, but by their nature can produce surprising results.
I’ve decided that my older fantasy RPG projects should be mostly scavenged for material for SH&SM, so a bunch of that went into this update, and more will be added later. I still don’t love the d20 mechanics, but I love how Professions have made character creation fast and flexible, and my style of swords & sorcery fits.
What’s New:
- How to Play the Game
- Characters:
- Beastmaster
- Psionic
- Hero brought in line with Prestige Professions
- Social Status
- Equipment:
- Material & Repair
- Lifestyle & Maintenance
- Dwarf tech
- Combat:
- Slight increase to Untrained combat table at mid levels
- Swimming & Underwater
- Throwing flasks & grenades
- Psionics
- Radiation & Mutation
- Bestiary:
- Changed Incorporeal to Ethereal, for consistent mechanics
- Added Faerie trait
- Ape-Man
- Crab, Giant
- Dolphin
- Eel, Giant
- Elemental
- Elf, Sea
- Golem (Theurgist ability)
- Homonculous (Alchemist ability)
- Imp
- Intellect Devourer
- Medusa
- Merfolk
- Nymph
- Octopus, Giant
- Phase Spider
- Psychic Parasite
- Sea Devil
- Sea Monster
- Shark
- Sprite
- Squid, Giant
- Star-Hound
- Star-Spawn
- Whale
- Wolf reduced to Normal (but tougher than average)
- Wolf, Dire
- Treasure:
- Trade Goods
- Treasure Maps
- Referee’s Tools:
- Escaping the Underworld
- Fortune Cards: TODO: find inspiration article
- Wilderness Features
- Chamber
- Trap
- Trash
- Campsite
- Tomb
- Castle
- Very simple siege mechanics
- Community
Like this:
Like Loading...