Reading the Dragon: Strategic Review V1N5

These are getting long enough, and deep enough into the origins of the game, that I’ll do just one per post for the rest.

  • The Strategic Review V1N5 (Dec 1975): 16-page newsletter/almost magazine.
    • Cover: Trippy piece by Greg Bell. I see a series of three magic-users, each summoning the next, rising from smoke.
    • News/”In the Cauldron” by Tim Kask:

      “We know that it’s late, but you wouldn’t believe me if I listed all the problems we had with it. Suffice it to say that I have been blooded, as an editor, by BLACKMOOR.”

      Many more woes of a small publisher, start of the DUNGEON Hobby Shop, catalog, and products which are mostly obscure now: EPT boardgame, Fight in the Skies (Dawn Patrol), Little Big Horn, Lankhmar (as I recall, a good but not great boardgame, despite my love for Fafhrd & the Grey Mouser), Classic Warfare minis rules. And then biographies of Gary Gygax, Brian Blume, Rob Kuntz, Theron Kuntz, and Tim Kask. Gary’s background as an insurance salesman always seems especially relevant to his style of gaming.
    • Sturmgeshutz And Sorcery Or How Effective Is A Panzerfaust Against A Troll, Heinz?: The infamous Tractics/D&D fight of Nazis vs EHP (Evil High Priest, a classic acronym now mostly forgotten). Stats for the modern weapons are quite weak until you get to the armored car, 2 half-tracks, and squad weapons.
      • A Panzerfaust does 8-80 dmg (avg. 44), and an OD&D Troll is HD 6+3 (avg. 24 HP, 30 HP in Holmes), so one hit will bring it to -20, but it will be back in the fight in 9 turns with 7 HP. But the Nazis only have 3 single-shot Pzfsts, and there’s 4 Trolls.
      • There’s an incomprehensible “Adjustment of Hits due to Armor” table.
      • The Unarmed Combat Special table is quite interesting. How did they make something this generally useful and then never reprint it again?!
      Score Effect*
      1-5 None
      6-10 Stun opponent, attack first next round
      11-15 Disarm opponent and attack first next turn — if no weapon in opponent’s grasp do 1-6 points damage
      16-19 As above plus 1-6 points damage inflicted
      20 Opponent knocked senseless if not AC 2 or less and above 7th level (adjust upwards for higher AC’s, i.e., AC 3 and above 8th level, AC 4 and above 9th, etc.) — takes 1-8 points damage in any event

      *Roll for each soldier, regulars have 1 in 6 who can engage in this form of combat, veterans have 3 in 6, elite adds 1 in 6.

    • Dave Sutherland art of “Attack of the Stirges”. Good sketch of horrible critters.

    • Mapping the Dungeons: Hoilday specials! For $2, get D&D Books 1-2, for $4, get D&D Books 1-2 + pullouts, in a box! An interesting “promo”, since the DM would still need a full $10 box with Book 3 to run anything. Announcing DM seminar at GenCon IX.

      “This issue seems to be heavily laden with items requiring your response. But, what other company goes to such pains to find out what YOU want? Anyway, we are looking for direction concerning D&D. We have received a number of suggestions concerning supplements (not all of them Good/Lawful), so we decided to ‘poll the players’. What do you want to see in the upcoming supplements? We have been kicking around the idea of a readers/players supplement, composed of material submitted to us.”

      That’s a generous attitude TSR rapidly lost and even aggressively attacked throughout the ’80s and ’90s, though lately Wizards of the Hasbro has been trying to open up with the 5E playtests and various surveys, they’re just not institutionally capable of doing much about it.
    • Mighty Magic Miscellany: Robe of Scintillating Color, Prayer Beads: Uncredited, but ended up in the AD&D DMG, both changed significantly for the worse. The robe’s description explicitly endorses the Holmes interpretation of a 10-second combat round, and 100-second combat turn, and it’s a mind-killer against high-Int Magic-Users:

      “When it is used in a non-combat situation, where turns are longer (remember, one turn contains 10 melee rounds), there is a 20% base chance of becoming hypnotized, with an additional 5% per turn increase. Any magic user that becomes hypnotized by the robe who has an intelligence of 17 or 18 has a 10% or 20% chance, respectively, of going permanently insane.”

      Prayer Beads is a set of reasonably valuable gems that randomly helps or hinders summoning a god, not necessarily yours or a friendly one! The AD&D Necklace of Prayer Beads is all positive effects, and the necklace gets taken away if you summon your god. Lame, Gary! Let the players summon Cthulhu if they want or roll badly, it’s fun!
    • Battle of the Nile Refought, by Dave Arneson: Don’t Give Up the Ship scenario, wherein righteous French republicans give the English monarchist dogs a good thrashing, contra historical version. Sadly lacks a detailed map or initial layout, so it’d be hard to run directly. Again, Napoleonics are so very forgotten these days, when it was one of the best wargaming periods.
    • First ad of the issue: Diplomacy World magazine.
    • The Armory: Modern Weapons Data for TRACTICS, by Mike Reese: Tank stats for Sheridan, Leopard (5 variations). “SHERIDAN does not carry nuclear weapons.” — WTF joke. Does not address the infamously shitty main gun of the Sheridan which would misfire, and then the unspent ammo would explode inside, killing a number of our troops in Vietnam. OOPS. Leopard’s quality German engineering, and just gets better over time.
    • Gallery of Gunfighters: Ben Thompson. Murderous sonofabitch murderhobo of the Old West. Oddly, there’s never been a movie of him, and only a few TV show appearances.

      “He was, in this author’s opinion, one of four most dangerous gunfighters who ever lived. He had killed at least eight men and probably as many as sixteen (although some report up to thirty-two killings), only to die in an ambush.”
    • What Is The National Wargame Convention?: In which Gary beefs with AH (The Avalon Hill Game Company®) about Origins convention vs. GenCon. Just get pistols and resolve this shit man-to-man, don’t bitch at the readers.
    • Creature Features:
      • Rakshasha (f. Rakshasi):

        “Known first in India, these evil spirits encased in flesh are spreading. They are fond of a diet of human meat, and as masters of illusion they can easily gain this end.”

        Ridiculously OP magic & physical defenses, but they’re only 7 HD so they won’t face real high-level PCs, and there’s a one-shot kill trick, rewarding any player who memorizes the monsters.

        I love the mythical Rakshasa, and the one from Kolchak the Night Stalker which inspired this monster listing, and the very powerful but not one-trick demons in Supplment IV, but these one-trick monsters are bullshit.
      • Slithering Tracker: How to assassinate your players if they sleep in a dungeon, for dick DMs.
      • Trapper: Also how to assassinate your players if they stay in a group, for dick DMs.
    • Second ad of the issue: Taurus Ltd has an unclear image of ocean and a wall of text in a tiny box apparently selling Raiders of the North, a WWII naval wargame.
    • Comic: Hideously ugly. “What do you mean, my fireball only did six points of damage?!”. This guy shoulda packed a Panzerfaust.
    • TSR Hobbies catalog. Notably:
      • Multi-sided Dice Sets — Each Set contains one 20-, 12-, 8-, 6-, and 4-sided die: $3 ($13.33 today)
      • Percentile Dice Sets — Two 20-sided dice: $2 ($8.89 today) — 10-sided dice weren’t available yet.
      • Professional FOOTBALL $11
      • Major League BASEBALL $12
      • Auto RACING GAME (Indy 500 Cars & Drivers) $9
      • THOROUGHBREAD[sic] Racing (With Stats on Actual Horses) $7
      • Sports games? Is that still a thing anywhere, other than like Fantasy Football? I played some of the sports handheld electronic games back in the day, but not boardgames. Obviously now all the slack-jawed jocks would play Xbox sports games.